Activity

Magnetic race track

Summary
Use a magnet to pull a car/boat/luge sled along a race track.
Science content
Physics: Motion and Forces, Newton’s Laws, Gravity (K, 2, 6)
Science competencies (+ questioning + manipulation + others that are in every activity)
Questioning/predicting: predicting (1 up), hypothesizing (7)
Processing/analyzing: comparing observations with predictions (1 up)
Lessons activity is in
Materials
  • image of a race car or other racing vehicle (e.g. boat for ice racing, luge) glued to a coin (test coin is attracted to magnets)
  • race tracks printed out and taped to cardboard (not to thick - the magnet needs to work through it
  • magnets, one per racing vehicle
Procedure

Put a magnet under the card below the car or cardboard car/boat/luge etc, and move the magnet to drag the vehicle along, following the track.

Discuss the pushes and pulls: the magnet pulls on the vehicle through the board to hold it to the board. As the magnet is moved the vehicle is pushed and pulled around the track.

Students can design their own race tracks.

Grades taught
Gr K
Gr 1
Gr 2